33 research outputs found

    Flying ad-hoc network application scenarios and mobility models

    Get PDF
    [EN] Flying ad-hoc networks are becoming a promising solution for different application scenarios involving unmanned aerial vehicles, like urban surveillance or search and rescue missions. However, such networks present various and very specific communication issues. As a consequence, there are several research studies focused on analyzing their performance via simulation. Correctly modeling mobility is crucial in this context and although many mobility models are already available to reproduce the behavior of mobile nodes in an ad-hoc network, most of these models cannot be used to reliably simulate the motion of unmanned aerial vehicles. In this article, we list the existing mobility models and provide guidance to understand whether they could be actually adopted depending on the specific flying ad-hoc network application scenarios, while discussing their advantages and disadvantages.Bujari, A.; Tavares De Araujo Cesariny Calafate, CM.; Cano, J.; Manzoni, P.; Palazzi, CE.; Ronzani, D. (2017). Flying ad-hoc network application scenarios and mobility models. International Journal of Distributed Sensor Networks. 13(10):1-17. doi:10.1177/1550147717738192S117131

    Multi-messenger observations of a binary neutron star merger

    Get PDF
    On 2017 August 17 a binary neutron star coalescence candidate (later designated GW170817) with merger time 12:41:04 UTC was observed through gravitational waves by the Advanced LIGO and Advanced Virgo detectors. The Fermi Gamma-ray Burst Monitor independently detected a gamma-ray burst (GRB 170817A) with a time delay of ~1.7 s with respect to the merger time. From the gravitational-wave signal, the source was initially localized to a sky region of 31 deg2 at a luminosity distance of 40+8-8 Mpc and with component masses consistent with neutron stars. The component masses were later measured to be in the range 0.86 to 2.26 Mo. An extensive observing campaign was launched across the electromagnetic spectrum leading to the discovery of a bright optical transient (SSS17a, now with the IAU identification of AT 2017gfo) in NGC 4993 (at ~40 Mpc) less than 11 hours after the merger by the One- Meter, Two Hemisphere (1M2H) team using the 1 m Swope Telescope. The optical transient was independently detected by multiple teams within an hour. Subsequent observations targeted the object and its environment. Early ultraviolet observations revealed a blue transient that faded within 48 hours. Optical and infrared observations showed a redward evolution over ~10 days. Following early non-detections, X-ray and radio emission were discovered at the transient’s position ~9 and ~16 days, respectively, after the merger. Both the X-ray and radio emission likely arise from a physical process that is distinct from the one that generates the UV/optical/near-infrared emission. No ultra-high-energy gamma-rays and no neutrino candidates consistent with the source were found in follow-up searches. These observations support the hypothesis that GW170817 was produced by the merger of two neutron stars in NGC4993 followed by a short gamma-ray burst (GRB 170817A) and a kilonova/macronova powered by the radioactive decay of r-process nuclei synthesized in the ejecta

    Localization and broadband follow-up of the gravitational-wave transient GW150914

    Get PDF
    A gravitational-wave (GW) transient was identified in data recorded by the Advanced Laser Interferometer Gravitational-wave Observatory (LIGO) detectors on 2015 September 14. The event, initially designated G184098 and later given the name GW150914, is described in detail elsewhere. By prior arrangement, preliminary estimates of the time, significance, and sky location of the event were shared with 63 teams of observers covering radio, optical, near-infrared, X-ray, and gamma-ray wavelengths with ground- and space-based facilities. In this Letter we describe the low-latency analysis of the GW data and present the sky localization of the first observed compact binary merger. We summarize the follow-up observations reported by 25 teams via private Gamma-ray Coordinates Network circulars, giving an overview of the participating facilities, the GW sky localization coverage, the timeline, and depth of the observations. As this event turned out to be a binary black hole merger, there is little expectation of a detectable electromagnetic (EM) signature. Nevertheless, this first broadband campaign to search for a counterpart of an Advanced LIGO source represents a milestone and highlights the broad capabilities of the transient astronomy community and the observing strategies that have been developed to pursue neutron star binary merger events. Detailed investigations of the EM data and results of the EM follow-up campaign are being disseminated in papers by the individual teams

    Search for strongly interacting massive particles generating trackless jets in proton-proton collisions at s = 13 TeV

    Get PDF
    A search for dark matter in the form of strongly interacting massive particles (SIMPs) using the CMS detector at the LHC is presented. The SIMPs would be produced in pairs that manifest themselves as pairs of jets without tracks. The energy fraction of jets carried by charged particles is used as a key discriminator to suppress efficiently the large multijet background, and the remaining background is estimated directly from data. The search is performed using proton-proton collision data corresponding to an integrated luminosity of 16.1 fb - 1 , collected with the CMS detector in 2016. No significant excess of events is observed above the expected background. For the simplified dark matter model under consideration, SIMPs with masses up to 100 GeV are excluded and further sensitivity is explored towards higher masses

    Localization and broadband follow-up of the gravitational-wave transient GW150914

    Get PDF
    A gravitational-wave transient was identified in data recorded by the Advanced LIGO detectors on 2015 September 14. The event candidate, initially designated G184098 and later given the name GW150914, is described in detail elsewhere. By prior arrangement, preliminary estimates of the time, significance, and sky location of the event were shared with 63 teams of observers covering radio, optical, near-infrared, X-ray, and gamma-ray wavelengths with ground- and space-based facilities. In this Letter we describe the low-latency analysis of the gravitational wave data and present the sky localization of the first observed compact binary merger. We summarize the follow-up observations reported by 25 teams via private Gamma-ray Coordinates Network Circulars, giving an overview of the participating facilities, the gravitational wave sky localization coverage, the timeline and depth of the observations. As this event turned out to be a binary black hole merger, there is little expectation of a detectable electromagnetic signature. Nevertheless, this first broadband campaign to search for a counterpart of an Advanced LIGO source represents a milestone and highlights the broad capabilities of the transient astronomy community and the observing strategies that have been developed to pursue neutron star binary merger events. Detailed investigations of the electromagnetic data and results of the electromagnetic follow-up campaign will be disseminated in the papers of the individual teams

    The Royal Game of Ur: A Digital Reproduction of an Ancient Sumerian Game

    No full text
    The game industry is continuing to grow and users can enjoy this kind of products on diverse platforms (e.g., PC, game consoles, smartphones, tablets). While there are many developers working on modern game genres for pure entertainment, it is also interesting to exploit the attractiveness of games for serious purposes. To this aim, we have devised a mobile game able to merge the rediscovery of an ancient board game played by ancient Sumerians with the pleasure to play on mobile devices. The goal oldie project is also to raise the interest of fourth graders in history, in particular in Sumerians, through the digital version of a game that was played thousands of years ago. Our game includes the possibility for teachers to add historical trivia shown to the players while using the application

    A Resilient LoRa-Based Solution to Support Pervasive Sensing

    No full text
    Today, billions of small devices that can sense things are connected, creating the Internet of Things (IoT). This major technological step has led to ideas like smart cities, smart factories, and smart countries. One important use of this technology is pervasive sensing, which could benefit from a network that covers a wide area but does not use much power. This paper looks closely at the advantages and disadvantages of using LoRa-a network technology that can reach long distances with limited energy use-in situations like this. To this aim, we have created a holistic solution to manage the considered network enabling synchronization, routing, and reliability. In particular, we have even developed an adaptive spreading factor mechanism, simple and effective in allowing the network to cope better when the connection is not very good

    QUIC Employment: Comparing the Response Time of Facebook and Twitter

    No full text
    TCP has been the most reliable transport layer protocol, used on the Internet since 1974, thanks to its ordered and error-checked delivery, stateful property and retransmission property. The most relevant drawback is the high latency, meaning a connection that does not require a reliable delivery can use UDP, another transport layer protocol, slimmer than TCP, which provides a connectionless datagram service prioritizing time over reliability. During these years, researchers have worked on new protocols in the attempt of decreasing page load time without sacrificing reliability. Even Google proposed a solution, the Quick UDP Internet Connection (QUIC) protocol, born in 2013. Since QUIC is a very recent protocol, this paper could help to further understanding its employment and performance in typical scenarios such as, for instance, when considering major social networks such as Facebook and Twitter, with only the former employing QUIC. In particular, we have measured the response time of the two applications when considering different network conditions. Our preliminary results could be used to generate traffic models and, partially, to advocate the use of QUIC

    Online Gaming Scalability

    No full text
    Online gaming scalability refers to all those techniques that aim at supporting online game sessions with a variable amount of participants. No matter the amount of players, the online game session must provide a fluid, compelling, and responsive game evolution
    corecore